Level designer

Penempatan:
  • Jakarta Pusat, DKI Jakarta
  • Jakarta Barat, DKI Jakarta
  • Jakarta Timur, DKI Jakarta
Kategori: Full Time
Gaji:

Uraian Tugas

  • Ability to create high-quality level design concepts that effectively demonstrate game mechanics that solidify and establish the overall concept and playability/ ‘fun factor” of the production.
  • Ability to visualize and conceive level design objects triggers and elements that contribute to the overall playability and design quality of the production.
  • Continually refines personal design abilities and increases knowledge of new-level design methodologies, techniques, and tools.
  • Meets deadlines and contributes effectively in a team-oriented environment
  • Works efficiently and effectively within technical constraints of production while generating high-quality level design concepts that match (or) exceed unit standards.
  • Implements conceptual design, integration of game mechanics, system design, interface design, testing, and Quality Assurance.
  • Regular review testing to ensure design vision is being met.
  • Participates in reviewing, monitoring, and evaluating workflow to improve or automate the level design production process
  • Collaborate with team to maintain documentation and help keep a unified direction.
  • Assists in establishing and maintaining the core level design requirements of the production with an understanding of the game development pipeline.
  • Facilitates multiple day-to-day level design production processes to ensure playability of the design.
  • Performs miscellaneous job-related duties as assigned.
  • Working with a team, define level and encounter behaviors
  • Work with Lead Level Designer in developing skill and challenge progression for Player.


Syarat & Kualifikasi

  • Experience working with Unreal Engine 4

  • Experience working within a group/team

  • Excellent verbal and written communications skills (English), being able to explain technical solutions clearly and concisely

  • Enjoys playing and making games

  • Able to illustrate and/or prototype ideas visually using standard industry tools (Photoshop, 3D Studio Max, etc.)

  • Ability to work well under pressure and with deadlines

  • Understanding of the games industry landscape, market opportunities and player expectations

  • Strong sense of accountability and ownership

  • Strong knowledge of Design concepts (gameplay, learning curve, core game loop, balancing, etc)