Implementing gameplay aspects in an engine, such as gameplay scripting, animation, NPC, sound FX, etc. either using Blueprint or C++.
Develop high-performance, robust, maintainable code.
Work with the Game Director, Animator, and Technical Artist to implement playable gameplay.
Ability to write robust and maintainable codes.
Optimize and bug fixes in existing gameplay systems.
Give feedback on design feasibility, identify missing details in feature requests and suggest optimal design within the constraints of the project.
Contribute ideas toward all aspects of the game production and development.
Passion for Gaming in general.
Unreal Engine blueprint scripting knowledge.
C++ Programming knowledge.
Familiarity with 3D graphical software workflow to Unreal Engine.
Ability to work with minimum supervision, both online and offline.
Excellent communication skills and a team player.
Acquired Degree in Computer Science or any Game Development Program.
Entry-level candidates with a strong portfolio are welcome to apply.
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