3D Animator

Penempatan:
  • Jakarta Pusat, DKI Jakarta
  • Jakarta Barat, DKI Jakarta
  • Jakarta Timur, DKI Jakarta
Kategori: Full Time
Gaji:

Uraian Tugas

Delivering excellence

  • Work efficiently and effectively within the technical constraints of production
  • Generate high-quality animations and rigging work that matches or exceeds studio standards.
  • Animate characters in real-time and pre-rendered sequences that contribute to the overall cinematography and visual quality of the game environment.
  • Capable of applying knowledge of optimization techniques and being a strong keyframe animator with a good eye for performance

Communication

  • Keep the Art Director and Producers up-to-date regarding the status of tasks at all times.
  • Obtain Art Director's guidance and approval as needed on tasks, project initiatives, and milestones.
  • Proactively schedule own time as necessary, notify Producers and Art Director in advance of upcoming roadblocks and challenges.

Team and personal development

  • Consistently refines own abilities and learns new software packages and in-house tools.
  • Actively contributes to the improvements of the animation team, problem-solving and production pipelines.
  • Excellent team player that can assist other team members as well as guiding and train juniors


Syarat & Kualifikasi

  • Minimum 2 years of professional experience as an Animator in the games industry.
  • Full proficiency in software packages and tools of the games industry listed below:
    • Blender
    • 3ds Max/Maya
    • Motion Builder
  • Strong understanding of game engine technologies, ie. Unity and/or Unreal with asset integration.
  • Strong knowledge of game animations, rigging, skinning, and game engine implementation.
  • Excellent hand-keyed animation skills, motion capture retargeting and clean-up.
  • Experience with the game art asset pipeline
  • Excellent proficiency with Blueprints Visual Scripting
  • Working knowledge and understanding towards real time visual effects

Beneficial Skills

  • Basic understanding of related disciplines (modelling, texturing, UV mapping, lighting and rendering).
  • General knowledge in dynamics, scripting, tool creation.