2D Animation: Create dynamic and expressive 2D character, environment and object animations that convey personality, emotion, fluid movement, and impactful timing in 2.5D manner.
2D Slicing: Slice and repaint 2D base assets to be ready to animate with the animation plan in mind.
2D Rig: Setup all the required assets with understandable rig, correct weight paint and mesh deformation.
Collaboration: Work closely with relevant team members to understand the artistic vision and gameplay requirements, and collaborate to achieve a cohesive and engaging visual experience.
Feedback Integration: Receive and incorporate feedback from team members and stakeholders to refine animations and improve overall quality.
Technical Implementation: Ensure animations are integrated efficiently into the game engine, collaborating with the development team to address any technical challenges.
Stay Up-to-date: Stay informed about industry trends, tools, and techniques to continuously improve your skills and contribute innovative ideas to the team.
Syarat & Kualifikasi
A strong portfolio of previous works, which it is very important to demonstrate some work samples in similar art style as our game (see our project to learn more of our style: Red Covenant).
Background in Animation, Fine Arts, Game Design, or related fields, is not mandatory, however would be nice to have.
Must have an expert level of knowledge and working experience with Live2D or Spine 2D.
Familiarity with various animation softwares and techniques.
An understanding of 12 principles of animation.
Knowledge of various game references, platforms, and technologies.
Self-learner, as well as a good team player.
An eye for detail and great visualization skills.
Willing to follow our hiring process, including interview(s) and a technical test.
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