Create and customize shader, post-process, or rendering pipeline to achieve the product’s art direction needs.
Create and customize in-engine animation rigs/simulations, animation states and behaviors, and physics materials to achieve the product’s art direction needs.
Develop tools to help author and manage high quality and quantity of art assets.
Help optimize art assets and visual features.
Conduct technical checks to ensure the developed assets meet the technical budget and adhere to the established pipeline requirements.
Assist in setting up pipelines, developing tools to support them, and creating or coordinating documentation for these pipelines and tools.
Be a jack of all trades when necessary to positively impact the art team’s output and productivity.
Collaborate with fellow artists, team leads, and tech and design teams to integrate the team’s visual vision into the final playable product.
Syarat & Kualifikasi
Proficiency in 3D Digital Content Creation software (Blender, Zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for the production pipeline in Agate.
Excellent knowledge of 2D Digital Content Creation software (Photoshop, Substance Painter, Substance Designer, etc.)
Experience porting video game projects to mobile platforms (Android/iOS) or console platforms (Switch/XBOX/PlayStation).
Experience with character rigging for animation.
Familiar with shader languages (HLSL, GLSL) and shader editors (shader graph/ASE/Shaderforge for Unity and UE4 Material Editor).
Proven track record of both artistic and technical creativity with a passion for solving problems.
Strong understanding of performance and optimization in video games.
A proactive communicator, willing to give and receive constructive feedback.
3+ years of professional experience in game development as Tech Art, Artist, or Programmer with at least one shipped title (excluding academic projects, please include them in your portfolio: Play Store, App Store, Steam, etc.)
Pluses
Solid knowledge of mobile and console tech art techniques and fundamental art principles.
Strong knowledge of Python, C#, C++, or JavaScript.
Familiar with Machine Language.
Good knowledge of mathematics and physics (vector calculus, linear algebra, quaternion).
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