[Temporary] Technical Artist

Penempatan: Bandung , Jawa Barat
Kategori: Full Time
Bidang Pekerjaan: Game Developer

Uraian Tugas

  • Collaborate with artists, designers, and programmers to ensure art assets meet visual and technical requirements
  • Create and maintain efficient art production pipelines
  • Develop tools, scripts, and workflows to improve team productivity
  • Optimize game assets for performance on multiple platforms (PC, Consoles, Mobile)
  • Troubleshoot and fix visual or technical issues in assets and scenes
  • Support artists with feedback on asset setup, shaders, rigging, and engine integration
  • Build and maintain simple Control Rig setups in Unreal for animation prototyping
  • Assist with Niagara-based VFX implementation and optimization
  • Keep up with new tools, workflows, and industry best practices


Syarat & Kualifikasi

Core Skills & Experience:

  • 3–5 years of experience as a Technical Artist in a game development environment
  • Proficiency with Unreal Engine (blueprints, materials, performance profiling, optimization tools)
  • Strong familiarity with Blender and ZBrush for asset preparation and troubleshooting
  • Experienced in Substance Painter and Substance Designer for texturing pipelines
  • Solid understanding of real-time rendering principles, PBR workflows, and asset optimization
  • Comfortable with version control systems (Git, SVN) in a collaborative multi-artist environment
  • Proficiency with procedural tools: Unreal Engine's PCG tool, Blender's Geometry Nodes, or Houdini is a plus

Additional Technical Competencies:

  • Ability to profile and optimize assets, shaders, and scenes for performance targets
  • Experience building or improving art production tools, scripts, and automation workflows (Python, UE Blueprints, or relevant scripting languages)
  • Strong debugging skills for art-related issues (materials, meshes, lighting, rigging, animation import/export)
  • Basic rigging skills: skinning & rigging in Blender, familiarity with Control Rig in Unreal Engine
  • Basic VFX skills: creating and tweaking effects using Niagara in Unreal Engine

Soft Skills:

  • Strong problem-solving mindset with attention to detail
  • Good communication skills for bridging art and engineering teams
  • Ability to document processes, tools, and technical constraints clearly
  • Self-driven but collaborative — able to manage time and priorities effectively

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